18/12/2022
It was a 3d first person game. You start in these musty hallways, with each end of the hall an open end to explore and/or get attacked. The walls seemed to have a grimy papery texture to them, which made them seem slightly off from real walls, giving the games envrionment a slightly otherworldly hellish feeling to it. The games difficulty was pretty clear, either that or I was just really bad at it because I wasn't shooting the enemies correctly. Oh yeah, you have a gun, by the way. Always a great sign in any horror game. You pick it up in some area not too far from your spawn. Many corridors are blocked off by hordes of endless (like 20 per horde) monsters/demons/spooky things, who will chase after you and you must efficently attack with the gun to survive. The monsters were consistently a grimy beige color, something you'd expect to be reminiscent of the skin colour of a dead body. Most of these were humanoid, some distinctly reminiscent of trope horror characters such as a ghoul and a zombielike character crawling on the floor, and all were distinctly pixelated 2D sprites, like something you'd expect to see in doom, but much more dreary and less red. It felt rather...aesthetically silent hill PS1, as the cool kids say. Although I don't remember progressing in this dream (I even gave up on it at one point for being too scary), there was still a second segment of the dream showcasing later points in the game.
Later on, the game seems to be set in an art exhibit esque location, with very high ceilings and vacant rooms with only a few strange objects and crowds of people/sentient monsterous creatures (An assumption made due to their similar, albiet more deformed appearances compared to the first sections monsters) inside. There were dark brown rectangular 'minimalist' pillars on every corner of the room, with the rest of the gallery being the same dingey paper texture. I can't seem to recall any paintings, however. The gallery rooms seemed to stretch on seemingly endlessly, as on either side of our rooms past the open ended pillars were more nearly identical if not having the same people and objects within them, except for the side which had only the exposed outdoors: a pitch black world of mystery, only with the grass in front illuminated by the well lit gallery in a way comparable to nighttime flash photography images. There were around 4 people standing in the outside, staring at us like tourists, with colorful shirts unlike the other monster characters, one with a camera attached to them, all existing soley as still low quality .pngs.
The objects in question were a cartoonishly large brown staircase, with each step being so large that the only way that I could expect you could traverse them would be with a video game jump, though I don't recall a jump feature in this game whatsoever. There was also a queue ribbon dead in the middle of the room, coiling around itself like a maze and seeming to end in some direction vaugely facing another section of the dream. There were also several of these people/monster creatures in and around this queue, one of which being yourself. These were often far more abstract and deformed and less human than the monsters from before. One distinct character, of whom spoke to you with dialouge in game, was a monsterous, though distinctly blob looking monster who acted as the gallery's assistant, keeping everyone in check. They had a stern attitude, saying things along the lines of how we needed to stay in the queue, and was visually similar to SCP 173, if only the upper half. I can't remember whether the other queue goers were also capable of talking, hostile, or just didn't want to interact with the player. I assume at this point the game takes a more puzzlelike turn despite its consistent atmostphere, expecting you to find a way to wiggle out of this queue situation and find out more about where you are. Maybe horror elements would return later, though.
The game was definitely seeming to be taking place in some kind of hell or purgatory, like some kind of layer of hell that no one has visited in years and was totally forgotten.